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Mr Do's Castle.TXT
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1997-03-16
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10KB
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198 lines
MR. DO!'S CASTLE
BY PARKER BROTHERS
RULES - ATARI 5200 GAME SYSTEM / COLECOVISION GAME SYSTEM
OBJECT
To keep MR. DO! safe and moving to the next scene in his castle. To
do this, help him eliminate as many unicorns as possible by either
whacking them directly on the head with his hammer, or by hammering
out floor blocks from above so they land directly on top of the
unicorns.
SETTING THE CONSOLE CONTROLS
For Atari 5200 and ColecoVision Game Systems
1. Place the cartridge firmly into the cartridge slot.
2. Turn the ON/OFF switch to the ON position.
3. Press the FIRE button once to begin the action.
THE JOYSTICK
Use your joystick to move MR. DO! through the castle. To make MR. DO!
move left or right, move the joystick in those directions. To make
MR. DO! climb up a ladder, push forwards on the joystick; to climb
down, pull backwards.
THE FIRE BUTTON
Press the FIRE button any time you want MR. DO! to swing his hammer.
You must press the FIRE button for each swing of the hammer.
PLAYING
This hammer-happy game begins as MR. DO! enters his humble home
through the basement. With hammer in hand, he's ready to confront his
invaders head-on. Guide MR. DO! up and down ladders, down hallways -
even drop him off landings or through openings in the floor. But
above all, keep him a safe distance from all the deadly unicorns.
One bite and he's a goner!
THE SCREEN
In this game, there are 8 different scenes (or screens)- each one
somewhere - in MR. DO!'s Castle. In each scene, there are 7 floors in
the castle, including the top and basement floors.
Atari 5200 Screen
To the immediate right of the castle, you'll see a set of numbers and
bars. The numbers on the top represent your score. The bars directly
below these numbers represent the number of remaining MR. DO!'s. Each
time you lose a MR. DO!, one bar will disappear from the screen.
Also, each time you earn a bonus letter in the word "EXTRA," it will
appear to the right of the screen.
ColecoVision Screen
To the immediate right of the castle, you'll see a set of numbers.
These numbers on top represent your score. Beneath your score you'll
see 5 flags. Each time you earn a bonus letter in the word "EXTRA,"
it will appear on one of these flags. Finally, next to the flags
you'll see small profiles of MR. DO!'s caps. These represent the
number of your remaining MR. DO!'s.
THOSE PESKY UNICORNS
Whether they're red, blue, or green- these unicorns are all deadly.
And they're all after MR. DO!. But there are a few things about each
color unicorn you'll find helpful.
Red Unicorns
You'll meet these hot little guys first. But not to worry- you should
have little trouble eliminating them. On levels 1 and 2, if any
unicorns are standing on a block, you can whack them directly on the
head with your hammer. Or, on any level, drop blocks onto them. Even
slow them down by hammering them through openings in the floor once
they've become trapped in a hole. The catch is: shortly after you've
eliminated all but the last red unicorn, you'll hear a change in the
background music and-POOF-he'll turn blue and double in number!
(ColecoVision Only): If you hit red unicorns on the head too many
times with your hammer, they'll turn into green unicorns!
Green Unicorns
You'll notice that green unicorns are a bit more feisty than red
unicorns, though not as tricky as the blue ones. So be prepared.
(ColecoVision Only): If you hit green unicorns with your hammer,
they'll turn into blue unicorns!
Blue Unicorns
Blue unicorns are the nastiest of them all, and they're known to
"clone" around. That is, they have the power to split into two
seperate unicorns.
One final note: blue unicorns are also a bit more hard-headed than
the other color unicorns- which means you can't knock them through
holes in the floors!
Each time you eliminate a unicorn, you earn points DEPENDING ON THE
NUMBER OF FLOORS THEY FALL THROUGH (see SCORING section). When you
eliminate ALL unicorns in a particular scene, you automatically
advance to the next scene.
NOTE: On rare occasions, the unicorns may not find their way to MR.
DO! When MR. DO! proceeds to a different floor, however, they'll be
back in hot pursuit!
BONUS LETTER UNICORNS
Unlike the rest of the unicorns in MR. DO!'s Castle, these critters
run AWAY from MR. DO! instead of running after him. That's because
you earn Bonus Letters for each one you clobber. When you've
collected all 3 keys in a scene, AND reached the door at the top of
the castle, the unicorns will change to Bonus Letters. In the next
few seconds, clobber as many Bonus Letters as possible with your
hammer or with falling blocks. For each one you eliminate, you'll
earn the corresponding letter in the word "EXTRA." Spell EXTRA and
you win an extra MR. DO! and advance to the next
scene.
NOTE: When time is up, Bonus Letter unicorns will change back into normal
unicorns.
MR. DO!'S CASTLE
MR. DO!'S Castle is not your average home. But then, MR. DO! is not
your average clown. In any case, as you move about the castle, you'll
need to know the following things:
Ladders
For the most part, MR. DO! (and the unicorns) use the many ladders
through-out the castle to travel to different levels. But the slanted
ladders are the ones to watch. These ladders swing left or right
whenever MR. DO! "kicks" them. Just guide MR. DO! over to the top of
the swinging ladders. When his foot touches them, away they'll swing.
You may want to swing ladders away from a particular floor when
unicorns are hot on your heels!
Floor Blocks
You'll notice that there are 7 floors in MR. DO!'s Castle -including
the top and basement floors- and that both MR. DO! and the unicorns
can travel on any of them. However, the middle 5 floors (excluding
the top and basement) are made of several blocks featuring different
items. These items are:
*Cherries- Cherries happen to be MR. DO!'s favorite treat. So, of
course, his hallways are going to be filled with them. For each
cherry block you knock out, you earn 20 points. Knock out all the
cherry blocks in a scene and you'll automatically advance to the next
scene.
*Keys- Keys are definitely the key here! MR. DO! must knock out all
the blocks featuring keys if he's to open the door at the top of the
castle and earn a chance to win Bonus letters. For each key block you
knock out, you earn 20 points.
*Skulls- Skulls mean trouble for these troublesome unicorns. You'll
notice that in some cases, there are skulls at either end of a
particular section of a floor. If there are unicorns somewhere in the
middle of that section, and you knock out BOTH skull blocks, the
entire section will drop - and be replaced by a slatted bridge. This
is a good way to eliminate several unicorns in one fell swoop. You
earn 20 points for each skull block you knock out.
*Unicorn's Blocks- When these unicorns fall into a hole in any of the
floors, they like to fill it in (so they won't get trapped the next
time around)! You can still knock out these blocks at any time,
earning 20 points for each.
Castle Door
On the very top floor of the castle, directly in the center, you'll
see a door. At the start of each scene, the unicorns will enter the
castle from here. But when MR. DO!'s knocked out all the key blocks,
the castle door will flash, meaning Bonus Letter unicorns are on the
way. If MR. DO! reaches the door without being bitten, you'll earn
bonus points- plus a chance to collect Bonus Letters!
GAME DIFFICULTY
There are 8 different scenes and 16 different Difficulty Levels
within MR. DO!'s Castle- each more difficult than the one before. In
general, as you progress through the various scenes, the following
things will happen:
*More unicorns will appear on screen.
*Unicorns will become more aggressive.
*Ladders and floor blocks will change positions.
END OF GAME
When you lose all of your MR. DO!s, the game ends. To play again,
simply press the FIRE button. The game will begin at scene 1 and
you'll receive 5 MR. DO!s.
SCORING
Eliminating Unicorns
Red Unicorns & Bonus Unicorns Falling:
0-1 levels..............................500 points
2 levels...............................1000 points
3 levels...............................1500 points
4 levels...............................2000 points
5 levels...............................2500 points
Green Unicorns Falling:
0-1 levels.............................1000 points
2 levels...............................2000 points
3 levels...............................3000 points
4 levels...............................4000 points
5 levels...............................5000 points
Blue Unicorns Falling:
0-1 levels.............................1500 points
2 levels...............................3000 points
3 levels...............................4500 points
4 levels...............................6000 points
5 levels...............................7500 points
Knocking out floor bricks 20 points each
Opening the castle door 1,500 points (scene 1)
500 additional
each successive scene
(Maximum of 8000 points)
END
Typed by Robert "Ferg" Ferguson (wombat2@ix.netcom.com)
for Atari Gaming Headquarters